WesternAction-AdventureEpic and Grand

West or Die Trying

A world by Doc · Built with Realmweaver

55 entriesScreenplay

19

Characters

8

Locations

7

Factions

352

Known Facts

West
The Story Begins With

West

A frontier dreamer haunted by childhood trauma and the weight of his father's legacy

West is a cowboy driven by his father's stories of the western frontier—tales of mountains, ocean, and the freedom to build whatever one desires. He is the oldest in his family and carries the expectation of his sibling and mother to be their provider and protector. Since his father's death from scabbies, West has beco…

Character

19
Character6 facts

Almira Finch

A physician who has lost more patients to scabbies than to the invasion

The coalition's physician, and before that a frontier doctor who spent fifteen years watching scabbies take people she could not help. She i…

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Character7 facts

Cutter Boyle

The man who raided the homestead, riding in the coalition under Wayne's code

Cutter Boyle led the unsanctioned cell that hit the West family homestead twenty years ago. He is now a respected raider in the coalition, o…

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Character6 facts

Della

West's mother, holding a farm that everyone keeps leaving

West's mother, and the person actually running the homestead, before East died and after. She married a man who talked about the west and sh…

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Character8 facts

East

The father whose dream became his son's inheritance and his wound

East was a homesteading farmer who never once set foot in the country he spent his life describing. Everything he knew of the west came seco…

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Character6 facts

Ekari

A war leader who negotiated the alliance and expects to regret it

One of the leaders who brought his people into the coalition, and the man who wrote the terms. Ekari did not join an alliance. He concluded…

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Ema
Character8 facts

Ema

A mixed-heritage survivor caught between worlds, running from her past toward an uncertain future

Ema is a woman of mixed heritage—the daughter of a cowboy frontier settler and a member of a Native American tribe. She is strong, stubborn,…

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Character6 facts

Ema's Father

A settler who went west and left the proof of himself behind

A cowboy and frontier settler who took up with a woman of the tribe, fathered a daughter, and left. He is defined in this story entirely by…

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Character6 facts

Ema's Mother

A woman who could not look at her daughter without seeing the man who left

A woman of the tribe who fell in love with a frontier settler, bore his child, and was left to raise that child among people who had warned…

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Character7 facts

General Elias Corbin

The officer who has to hand his war to people he was authorized to hang

Brigadier General Elias Corbin commands what is left of the territorial army, which is four understrength companies, a supply depot he canno…

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Character6 facts

Generals/Military leaders

Career officers commanding a war their training does not describe

The military contingent of the coalition consists of officers from scattered garrisons and campaigns, men who arrived on the frontier with a…

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Character5 facts

Reverend Simeon Pike

A preacher whose theology did not survive first contact

A circuit preacher who served a dozen settlements before the sky opened and now travels with the coalition, performing a function nobody has…

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Character6 facts

Sheriff Hollis Gaines

A lawman keeping a ledger he intends to settle after the war

Sheriff of a county that no longer meaningfully exists, and the senior lawman in the coalition. Gaines is the man the alliance sends when tw…

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Character6 facts

South

The sibling who stayed, and was never asked

West's younger sister, named by a father who gave his children directions instead of names and clearly intended to go in one of them. She wa…

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Character6 facts

Tsaya

The scout the coalition depends on and does not consult

The finest scout in the coalition and the person most responsible for the fact that it still exists. Tsaya moves through country the invader…

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Character6 facts

Vahl

The commander who replaced Zeem and understands nothing she found

The ranking commander of the invasion after Zeem's death, and the purest expression of the species that produced it. Where Zeem was a resear…

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Character8 facts

Wayne Anderson

The bandit king who keeps a code he is too large to enforce

Wayne Anderson commands the largest criminal organization on the frontier and spends most of his authority trying to keep it from becoming w…

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West
Character7 facts

West

A frontier dreamer haunted by childhood trauma and the weight of his father's legacy

West is a cowboy driven by his father's stories of the western frontier—tales of mountains, ocean, and the freedom to build whatever one des…

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Character6 facts

Xee

The Alien Enforcer

Xee is the deadly enforcer and lieutenant of the alien invasion force—the relentless hunter tasked with eliminating threats to the invasion'…

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Character7 facts

Zeem

The commander who learned affection from human movies and taught it to a killer

Zeem was the head of research for the invasion and one of its ranking commanders. Her assignment was to study the species occupying the targ…

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Creatures

1
Creatures6 facts

The Beast

What Xee's mother fed him to, and what it explains

A predator of Xee's homeworld, and the animal his mother handed him to as a child on the entirely rational grounds that she could produce mo…

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“

fifteen years of frontier practice, largely against scabbies

— Almira Finch

Races & Cultures

1
Races & Cultures6 facts

Coalition Signals

How five peoples who cannot talk to each other run a war

The coalition operates across at least four languages, several mutually unintelligible dialects of frontier English, and a set of profession…

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Location

8
Location5 facts

Ardent Wells

The town that became a capital because it had water

A middling frontier town of no previous importance that became the coalition's de facto capital for one reason: reliable water, in quantity,…

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Location5 facts

Canyon Country

Broken ground where the coalition can still be invisible

The canyon systems of the middle frontier: a region of deep cuts, blind draws, and side channels that the coalition converts into its primar…

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Location6 facts

Fort Calloway

Corbin's garrison, and a monument to the wrong war

The territorial army post Elias Corbin commands, built two decades ago to project force against the Nations and now sheltering their fighter…

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Location5 facts

The Council Ground

Neutral ground, chosen by the only party with experience of treaties

The site where the coalition's terms were negotiated and signed, several hours ride from Ardent Wells. Its selection was Ekari's condition a…

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Location6 facts

The Homestead

The farm where West learned what he believes about himself

The West family homestead: a working farm on the eastern edge of the frontier, prosperous enough in appearance to be worth robbing and margi…

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Location5 facts

The Landing

Where the sky opened, and nothing has grown since

The primary alien site on the frontier, and the point from which the invasion spread. Nobody in the coalition has been inside it. Four exped…

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Location6 facts

The Promised Land

The west as East described it, and whatever is actually out there

The destination. Mountains, ocean, freedom to build whatever a person wants, and gold running in the veins of the earth. It exists in this s…

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Location6 facts

The Salt Flats

Open country where the coalition cannot be, and has to cross anyway

A wide pan of alkali flat lying between the canyon systems and the western routes. It is flat, bright, waterless, and completely without con…

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“

original residents hosting an armed alliance they did not invite

— Ardent Wells

Factions & Groups

7
Factions & Groups7 facts

Alien Species (Xee's people)

A civilization that solved survival by removing everything that made it worth surviving

The invaders are an old, disciplined, technologically superior civilization organized around a single principle: the continuation of the spe…

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Factions & Groups6 facts

Bandits

Outlaws who turn out to have been training for this war their whole lives

The outlaw contingent of the coalition is not one organization but many: road agents, rustlers, deserters, remnants of gangs whose territori…

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Factions & Groups6 facts

Homesteaders and Settlers

The people the war is fought over and around, who signed nothing

The civilian population of the frontier: farming families, small ranchers, merchants, and the towns they supply. They are the largest group…

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Factions & Groups6 facts

Native American tribes and peoples

Sovereign nations entering the alliance on their own terms, and not for the first time

The tribal nations of the frontier enter the coalition as the only member that is not improvising. They are peoples with existing government…

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Factions & Groups5 facts

Sheriffs

The law, holding an authority that now depends entirely on consent

The lawmen of the frontier territories: sheriffs, marshals, and deputies whose jurisdictions were rendered meaningless within a month. They…

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Factions & Groups8 facts

The Coalition

An alliance with no name for itself, held together by arithmetic

The joint body formed by the territorial army, the frontier law, the Eastern Bandits and independent outlaws, the tribal nations, and whatev…

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Factions & Groups11 facts

The Eastern Bandits

A large, organized criminal empire with a strict moral code

The Eastern Bandits operate as a large, organized criminal empire spread across the frontier. Despite their size, the organization is decent…

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Artifacts & Relics

2
Artifacts & Relics6 facts

East's Rifles

The guns an eight-year-old did not bring

Two rifles kept in the house at the West homestead. On the night of the raid, East called for them and his son did not move. They are the mo…

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Artifacts & Relics6 facts

Zeem's Archive

A dead alien's collection of human films, scheduled for disposal

The body of human material Zeem assembled during the pre-invasion study: recordings, films, and the annotations she made while working out w…

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“

presents as a skin complaint, progresses inward over weeks

— Scabbies

Belief Systems

2
Belief Systems6 facts

After the Sky Opened

What the frontier believes now that catastrophe has arrived without a message

The frontier's religious life did not survive the invasion intact, and what has replaced it is not one thing. The Sky Opening presented ever…

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Belief Systems7 facts

The Code

A criminal ethics that outperforms the law it competes with

The body of rules governing the Eastern Bandits, authored and enforced by Wayne Anderson. It is not a pose. It is a functioning ethical syst…

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Events

5
Events7 facts

Scabbies

The frontier disease that was killing people long before the sky opened

Scabbies is a wasting sickness endemic to the frontier settlements, common enough that most families have buried someone to it and ordinary…

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Events7 facts

The Council at Ardent Wells

Three days that produced a treaty nobody fully wanted

The negotiation that formed the coalition, conducted at the Council Ground outside Ardent Wells over three days, roughly two months after th…

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Events7 facts

The Death of Zeem

The most justified killing in the story, and its worst outcome

West and Ema kill Zeem, the invasion's head of research and its ranking field commander. It is a legitimate act of war against a senior enem…

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Events8 facts

The Homestead Raid

Four minutes that built a man

The unsanctioned raid by a cell of the Eastern Bandits on the West family homestead, twenty years before the invasion. Nobody died. It is th…

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Events5 facts

The Sky Opening

The arrival, which came with no message

The beginning of the invasion, named by settlers rather than by anyone official, and referred to by every faction in the same words. It is t…

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Lore & Foundations

2
Lore & Foundations7 facts

The Frontier Under Siege

When the Old West collides with an alien invasion, survival demands unity

The world exists in the grip of a brutal alien invasion that has fundamentally transformed survival on the frontier. The aliens are not peac…

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Lore & Foundations6 facts

The War So Far

The shape of the conflict from the Sky Opening to the present

From the Sky Opening through roughly the fifth week. Territorial authority ends, communications fail, and the initial band of settlements is…

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Story Structure

1
Story Structure6 facts

The Road West

The middle of the story, from the meeting to the Salt Flats

The stretch of story between West leaving the homestead and the coalition's present equilibrium. It is where the two protagonists meet, beco…

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Scene

5
Scene6 facts

Scene — After Zeem

The night they are congratulated

Ardent Wells, the evening after word arrives. The largest gathering the coalition has permitted itself since the Council, and the only unamb…

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Scene6 facts

Scene — The Meeting

Two strangers decide the other is worth the risk

Open country, roughly a third of the way west, some weeks after the Sky Opening. Both of them have been alone long enough to have stopped ta…

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Scene7 facts

Scene — The Second Night on the Flats

The crossing where the rule is that you do not turn back

The Salt Flats, second of the three nights. Dispersed crossing, small parties, no fires, no mutual support. The doctrine is Tsaya's and it i…

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Scene7 facts

Scene — What She Told Him at the Fire

The exchange of the two lies, neither of them recognised as a lie

A cold camp, deep in the journey, before the coalition. The first night either of them has felt safe enough to be bored.

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Scene6 facts

Scene — What Xee Sees

The enforcer lets them go

The end. Circumstances open, and they should stay open until the route to the promised land is decided.

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Custom Entries

2
Technology6 facts

Alien Technology

Weapons that do not threaten, because there is no one to threaten

The invaders' technology is superior in every dimension the frontier can measure and several it cannot. What unsettles people most is not it…

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Relationship8 facts

West and Ema

Two people who each left first, convinced they are the one who gets left

This is the story's central relationship and it runs on a mechanism neither of them can see. West's entire self-concept requires him to leav…

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