Continuity, canon, and consistency checking
How to check your fantasy world for continuity errors
Pull the hard facts out of your lore into a checkable list, then compare every claim about a thing against every other claim about it. By hand that means a spreadsheet and a lot of rereading. Realmweaver does it in one pass: every entry stores its facts separately from its prose, and a consistency check reads the whole world and lists the contradictions with proposed fixes.
Where continuity errors actually hide
Almost every continuity error is a disagreement between two facts that were each correct when written. A general is forty in the war chapter and thirty-eight at a wedding set two years later. A fortress is sacked in the timeline and garrisoned in a character sheet. A faction has two founders because you named one in a session and another in an import. None of these are visible when reading either passage alone. They only appear when the two are put side by side.
That is why rereading finds so few of them. Reading is linear, and continuity is a graph.
A manual method that works
Make a list of every named thing in the world. For each one, write down its facts in a fixed set of fields: dates, ages, location, status, allegiance, relationships. Then go through the manuscript or campaign notes and, for every mention, check the passage against the fields. Mark each conflict and decide which version is canon.
It works, and it is worth doing at least once. It is also the kind of task that takes a weekend for a mid-sized world and does not get repeated after the next twenty chapters, which is when the new errors arrive.
What a good checker needs to do
Compare facts, not sentences. Two passages can use different words for the same claim, or the same words for different claims. A checker that works on extracted facts is not fooled by phrasing.
Cover the whole world. Contradictions are usually between entries that are far apart. A check scoped to one chapter misses them.
Grade the findings. A misspelled name and a dead character who is still giving orders are not the same problem. You want the serious ones first.
Propose a fix and let you decide. The checker should not rewrite canon on its own. It should show the two conflicting entries and a suggested resolution you can accept or edit.
How Realmweaver handles this
Facts are extracted as you build
Whether an entry comes from a guided session with Quill, an imported document, or your own editing, Realmweaver stores a list of discrete facts beside the prose. You never fill in a spreadsheet, and the checkable layer is always current.
One check reads the whole world
Run a consistency check and every entry is compared against every other. Findings come back graded critical, moderate, or minor, each naming the two entries in conflict and what they disagree about.
Fix it in one click, or edit the fix
Each finding proposes a resolution. Accept it and the entry is updated; change the wording first if the proposal is not quite right. Past checks are kept, so you can see what was found and what you decided.
Built for tabletop worlds too
Game masters run the same check on a campaign setting. Session notes become entries, the world grows week to week, and the checker catches the NPC who died in session nine and reappeared in session fourteen.
If you would rather not use a tool
The manual method above is real and works. Pair it with Obsidian or Notion for linking and a spreadsheet for the facts, and set a rule to reread the sheet before each chapter. The honest limit is that no manual system checks itself, so the errors that arrive after the audit stay until the next one. Realmweaver is for when the world has grown past what a weekend can cover.
Common questions
- Does the checker read my manuscript or only the world entries?
- The check runs on the world entries. In Realmweaver your manuscript is written from the same entries, and the Quill co-writer drafts with your canon in context, so the record and the chapters stay in step. Import your existing writing and the facts in it become entries you can check.
- How does the check know what counts as a contradiction?
- It compares the extracted facts of every entry against each other and flags claims that cannot both be true: two different dates for one event, two allegiances for one character, a place that is both destroyed and inhabited. Findings show both sides so you make the call.
- Will it rewrite my lore?
- No. Nothing is changed until you accept a proposed fix, and you can edit the fix before accepting it. Your world is yours and the checker only advises.
- How large a world can it check?
- Checks run across the full world. Worlds of several hundred entries are checked routinely, and the payload adapts to the size of the world.
Bring your world in and see what it catches
Import your existing notes, run a consistency check, and read the findings. 3-day free trial, cancel anytime and keep your export.
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